Promoting STEM via Sustainable Solutions

EEP enhanced interest on STEM amongst secondary school students

From 6 to 8 December 2022 MGA organised its Energy Environment Program (EEP) a Students Outreach Program designed to promote STEM to students from the secondary school Held virtually, EEP was participated by 250 lower secondary students from 21 schools in Johor, Pahang, Terengganu Selangor.

EEP utilised the Science of Smart Communities SoSC Program facilitated by STEM Research Enculturation Centre, Universiti Kebangsaan Malaysia (UKM).

In SoSC program, students connect and apply science principles and knowledge with technology, engineering, and mathematics to tackle challenges we face and to solve real world problems In science, students generally conduct and experiment to test hypothesis not to engineer a solution for a real world problem.

In a STEM lesson, students take information and use it to design product or process that might lessen the detrimental effects or problems. They design, implement, evaluate and communicate the findings and at the same time the use of critical thinking skills, inquiry thinking skills and Higher Order Thinking Skills (HoTs) in engaging STEM at each stage is essential.

SoSC Program Objectives:
  1. To nurture students’ interest in Science, Math and other STEM related subjects
  2. To increase awareness of students on sustainable development of their own environment and community
  3. To develop students to be more innovative, creative, inventive and competitive to compete in the 21 st century economy and industry revolution
  4. To develop student’s 21 st century skills in communications, collaboration, critical thinking/problem solving, creativity, teamwork, interpersonal, leadership, ICT literacy, scientific Literacy,

Applying Knowledge into Design

Divided into groups, participants were given exposure to knowledge about transportation, energy, wireless communication and urban infrastructure The group formed will combine the knowledge learned to build a smart city using the Cospaces virtual reality application. Through a 3 minute pitching, each group will present its VR smart city to the jury and answer questions The winner will be selected through the highest score given by the jury,